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AI Insights · Timothy · October 2021

Top 5 Snake Games on Android in the US: Q3 2021 Performance

Explore the performance trends of the top 5 Snake Games on Android in the US during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Snake Games on Android in the US: Q3 2021 Performance

In Q3 2021, the top 5 Snake Games on the Android platform in the United States showed varied performance trends, with some apps experiencing steady growth and others facing declines. Here’s a closer look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.

Snake.io - Fun Snake .io Games from Kooapps Games saw its weekly revenue peak at $363 in mid-July, followed by a slight decline, ending September at $256. Weekly downloads fluctuated, beginning the quarter with around 56K and experiencing a dip to approximately 34K in mid-August, before recovering to around 39K by the end of September. Active users started at 201K in late June, peaked at 219K in early August, and ended the quarter at around 199K.

slither.io by Lowtech Studios maintained a relatively consistent weekly revenue, ranging from $252 to $317. Downloads peaked at 36.5K in early July and then gradually declined to around 24K by the end of September. Active users saw a notable decrease, starting at 766K in late June and dropping to 616K by the end of September.

Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES experienced a significant increase in weekly revenue, starting at $499 and reaching $1.1K by mid-September. Weekly downloads were highest at 33K in mid-July but fell to approximately 23K by the end of the quarter. Active users mirrored this trend, beginning at 164K and ending at 157K.

Gravity Noodle by VOODOO had its highest weekly downloads in mid-July at 57K, but this number dropped significantly to around 2K by the end of the quarter. Active users followed a similar pattern, peaking at 67K in mid-July before declining to around 6K by the end of September.

Snake Arena: Snake Game 3D, also from CASUAL AZUR GAMES, saw consistent weekly downloads, ranging from 9K to 17K. Active users increased from 19K at the start of the quarter to 27K by the end of August, before settling at around 21K by the end of September.

These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021